I’m a developer and artist working in games, primarily using the Unity engine. I have experience prototyping, developing and implementing a wide variety of game mechanics, profiling and optimising as well as rendering pipeline customisation and creating shaders.
I greatly enjoy designing elegant systems, engaging AI behaviors and everything to do with emergent gameplay.
I’m always interested in potential collaboration or freelance opportunities.
Contact: swimclubdunk@gmail.com
Twitter: twitter.com/swimclubdunk
ArtStation: artstation.com/matgabriel
Itch.io: swimclubdunk.itch.io/
GitHub: github.com/swimclubdunk